asm
  ld sp,$67FF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"

dim eee as uinteger at $6010
dim seed as uinteger at $6012
dim ee0 as uinteger at $601A
dim ee1 as uinteger at $6014
dim ee2 as uinteger at $6016
dim ee3 as uinteger at $6018
dim eex as uinteger at $601C
dim eey as uinteger at $601E


sub redclashputchar(txp1 as uinteger, typ1 as uinteger, tch1 as uinteger):
  poke ($4000+(txp1*32)+typ1) bxor %11111,tch1
  end sub

sub redclashputsprite(tly1 as uinteger,txp1 as ubyte, typ1 as ubyte, tch1 as ubyte,tatr as ubyte):
  end sub

seed=0

for eey=0 to 31
  for eex=0 to 31
    seed=smsrnd(seed)
    redclashputchar(eex,eey,96+(seed mod 9) )
    pacmandelay(200)
    next:next

for eey=0 to 7
  for eex=0 to 15
    seed=smsrnd(seed)
    redclashputchar(eex+11,eey+22,eey*16+eex )
    pacmandelay(200)
    next:next

eex=10:eey=10
eee=0
do

redclashputchar(5,2,48+(int(eee/100) mod 10) )
redclashputchar(6,2,48+(int(eee/10) mod 10) )
redclashputchar(7,2,48+(eee mod 10) )

ee0=peek($4800) bxor $FF
redclashputchar(5,4,48+(int(ee0/100) mod 10) )
redclashputchar(6,4,48+(int(ee0/10) mod 10) )
redclashputchar(7,4,48+(ee0 mod 10) )

eex=eex+((ee0 band 4)/4)-((ee0 band 1)/1)
eey=eey+((ee0 band 2)/2)-((ee0 band 8)/8)

ee0=(peek($4801) bxor $FF) band 63 '- bug?
redclashputchar(5,5,48+(int(ee0/100) mod 10) )
redclashputchar(6,5,48+(int(ee0/10) mod 10) )
redclashputchar(7,5,48+(ee0 mod 10) )

ee0=peek($4802)
redclashputchar(5,6,48+(int(ee0/100) mod 10) )
redclashputchar(6,6,48+(int(ee0/10) mod 10) )
redclashputchar(7,6,48+(ee0 mod 10) )

ee1=peek($4803)
redclashputchar(5,7,48+(int(ee0/100) mod 10) )
redclashputchar(6,7,48+(int(ee0/10) mod 10) )
redclashputchar(7,7,48+(ee0 mod 10) )

redclashputchar(eex,eey,eee)

eee=eee+1
pacmandelay(1000)
loop

'-------------------

do:loop

do
for eey=0 to 31
  for eex=0 to 31
    seed=smsrnd(seed)
    'redclashputchar(eex,eey,seed)
    redclashputchar(eex,eey,eey*32+eex)
    pacmandelay(1000)
    next:next

loop

do:loop


do

for eee=$4000 to $43FF '- videoram
  seed=smsrnd(seed)
  poke eee,seed
  pacmandelay(1000)
  next

loop

do

for eee=$5800 to $5807 '-starbankflipscreen
  seed=smsrnd(seed)
  poke eee,seed
  next


for eee=$6800 to $6BFF '-sprites
  seed=smsrnd(seed)
  poke eee,seed
  next


loop


do:loop



'static ADDRESS_MAP_START( redclash_map, AS_PROGRAM, 8, ladybug_state )
'	AM_RANGE(0x0000, 0x2fff) AM_ROM
'//  AM_RANGE(0x3000, 0x3000) AM_WRITENOP
'//  AM_RANGE(0x3800, 0x3800) AM_WRITENOP
'	AM_RANGE(0x4000, 0x43ff) AM_RAM_WRITE(redclash_videoram_w) AM_SHARE("videoram")
'	AM_RANGE(0x4800, 0x4800) AM_READ_PORT("IN0")    /* IN0 */
'	AM_RANGE(0x4801, 0x4801) AM_READ_PORT("IN1")    /* IN1 */
'	AM_RANGE(0x4802, 0x4802) AM_READ_PORT("DSW1")   /* DSW0 */
'	AM_RANGE(0x4803, 0x4803) AM_READ_PORT("DSW2")   /* DSW1 */
'	AM_RANGE(0x5000, 0x5007) AM_WRITENOP    /* to sound board */
'	AM_RANGE(0x5800, 0x5800) AM_WRITE(redclash_star0_w)
'	AM_RANGE(0x5801, 0x5801) AM_WRITE(redclash_gfxbank_w)
'	AM_RANGE(0x5805, 0x5805) AM_WRITE(redclash_star1_w)
'	AM_RANGE(0x5806, 0x5806) AM_WRITE(redclash_star2_w)
'	AM_RANGE(0x5807, 0x5807) AM_WRITE(redclash_flipscreen_w)
'	AM_RANGE(0x6000, 0x67ff) AM_RAM
'	AM_RANGE(0x6800, 0x6bff) AM_RAM AM_SHARE("spriteram")
'	AM_RANGE(0x7000, 0x7000) AM_WRITE(redclash_star_reset_w)
'	AM_RANGE(0x7800, 0x7800) AM_WRITE(irqack_w)
'ADDRESS_MAP_END








'
'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $ff
'ej1=peek($A880) bxor $ff
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($8400+(14*32)+8) bxor %0000001111100000,48+(eee mod 10)
'poke ($8400+(14*32)+7) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($8400+(14*32)+6) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($8400+(14*32)+5) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($8400+(14*32)+4) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'
'if (ej1 band 64)<>0 then: ex0=ex0+1:end if
'if (ej1 band 32)<>0 then: ex0=ex0-1:end if
'if (ej1 band 4)<>0 then: ey0=ey0+1:end if
'if (ej1 band 2)<>0 then: ey0=ey0-1:end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pingpongputsprite( 0,ex0   ,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 1,ex0+16,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 2,ex0+32,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 3,ex0+48,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 4,ex0   ,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 5,ex0+16,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 6,ex0+32,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 7,ex0+48,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 8,ex0   ,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 9,ex0+16,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(10,ex0+32,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(11,ex0+48,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(12,ex0   ,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(13,ex0+16,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(14,ex0+32,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(15,ex0+48,ey0+48,4,3)  '- layer,x,y,id,clut
'
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'
